Cocos2d: cocos2d: cocos2d-2.1rc0-x-2.1.2
Cocos2d: cocos2d: GL_VENDOR: Apple Inc.
Cocos2d: cocos2d: GL_RENDERER: Apple Software Renderer
Cocos2d: cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE-10.3.0
Cocos2d: cocos2d: GL_MAX_TEXTURE_SIZE: 4096
Cocos2d: cocos2d: GL_MAX_TEXTURE_UNITS: 8
Cocos2d: cocos2d: GL supports PVRTC: YES
Cocos2d: cocos2d: GL supports BGRA8888 textures: NO
Cocos2d: cocos2d: GL supports NPOT textures: YES
Cocos2d: cocos2d: GL supports discard_framebuffer: YES
Cocos2d: cocos2d: GL supports shareable VAO: YES
Cocos2d: cocos2d: compiled with Profiling Support: NO
malloc: * mach_vm_map(size=1048576) failed (error code=3)
*
error: can't allocate region securely
*** set a breakpoint in malloc_error_break to debug
libc++abi.dylib: terminating with uncaught exception of type std::bad_alloc: std::bad_alloc

どうすればこのエラーを取り除けますか?