はじめまして。Unity初心者です。
Vurofiaを使ったARを作成しようと思いまして
最初Win10で作成していまして、Androidでテストしてみて問題なく動きました。
Windowsではエラーは出ていません。

それをiPhoneでテストしたかったのでmacで開き直してビルドしようと思ったのですが
ビルドの段階でエラーが出てしまいます。

下記のようなエラーウインドウが開きます。

Copying file failed
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

コンソールに出てくるエラーメッセージは下記の3つになっています。

Script attached to 'Boar_walk2' in scene 'Assets/Scenes/nengajou2019.unity' is missing or no valid script is attached.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Assertion failed on expression: '!IsDirectoryCreated(kManagedDllsFolder)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

以上のエラーが出てしまっています。
何かしらのチェックボタンを入れ忘れてるだけなのかもしれませんが
原因不明のため、unity(2018.3.0f2)とXcode(10.1)も再度インストールし直しました。
macOSもバージョンアップしまして、10.14.2にしてみましたが変わらずでした。

Windowsから持ってきたファイルが原因かと思い、macの方で新規シーンを作り適当なCubedだけのシーンでビルドしようと思いましたがまた別のエラーが出てしまいます。

DirectoryNotFoundException: Could not find a part of the path "/Users/ユーザー名/New Unity Project (2)/Temp/StagingArea/Trampoline/Unity-iPhone.xcodeproj/project.pbxproj".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.StreamReader..ctor (System.String path) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.ReadAllText (System.String path) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
UnityEditor.iOS.Xcode.PBXProject.ReadFromFile (System.String path) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/PBXProject.cs:1543)
UnityEditor.iOS.PostProcessiPhonePlayer.BuildXCodeProject (UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+UsedFeatures usedFeatures, UnityEditor.iOS.PostProcessiPhonePlayer+IncludedFileList includedFiles, System.Collections.Generic.List`1[T] frameworks, System.Collections.Generic.List`1[T] initialInstallTags) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:2359)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:747)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:605)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:48)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:96 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

長々とすみません。
何らかのパスが通っていないようなエラーに感じましたが、解決方法が見つかりません。
検索してみましても似たようなエラーがなかったのでこちらに投稿させていただきました。

よろしくお願いいたします。