Quaternionから回転角度を出す方法
前提・実現したいこと
加速度センサーとジャイロセンサーから回転角度を取得したいので、Madgwick Filterを実装することにしました。
https://www.samba.org/tridge/UAV/madgwick_internal_report.pdf
その際、参考にしたサイトが以下です。
Madgwick Filterを読んでみた
このサイトではMatlabによるテストをしているのですが、Quaternionから回転角度を出す際に、quat2angleという関数を使っています。
このquat2angleという関数をUnity(C#)上で実装したいのです。
実装したこと
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IMUFilter {
const float deltat = 0.001f; // 時間感覚
const float gyroMeasError = 3.14159265358979f * (5.0f / 180.0f); // gyroscope measurement error in rad/s (shown as 5 deg/s)
private float beta = Mathf.Sqrt(3.0f / 4.0f) * gyroMeasError;
// Global system variables
float a_x, a_y, a_z;
float w_x, w_y, w_z;
public float SEq_1 = 1.0f, SEq_2 = 0.0f, SEq_3 = 0.0f, SEq_4 = 0.0f;
public void Update(float w_x, float w_y, float w_z, float a_x, float a_y, float a_z){
// Local system variables
float norm;
float SEqDot_omega_1, SEqDot_omega_2, SEqDot_omega_3, SEqDot_omega_4;
float f_1, f_2, f_3;
float J_11or24, J_12or23, J_13or22, J_14or21, J_32, J_33;
float SEqHatDot_1, SEqHatDot_2, SEqHatDot_3, SEqHatDot_4;
// Axulirary variables to avoid
float halfSEq_1 = 0.5f * SEq_1;
float halfSEq_2 = 0.5f * SEq_2;
float halfSEq_3 = 0.5f * SEq_3;
float halfSEq_4 = 0.5f * SEq_4;
float twoSEq_1 = 2.0f * SEq_1;
float twoSEq_2 = 2.0f * SEq_2;
float twoSEq_3 = 2.0f * SEq_3;
// Normalise the accelerometer measurement
norm = Mathf.Sqrt(a_x * a_x + a_y * a_y + a_z * a_z);
a_x /= norm;
a_y /= norm;
a_z /= norm;
// Compute the objective function and Jacobian
f_1 = twoSEq_2 * SEq_4 - twoSEq_1 * SEq_3 - a_x;
f_2 = twoSEq_1 * SEq_2 + twoSEq_3 * SEq_4 - a_y;
f_3 = 1.0f - twoSEq_2 * SEq_2 - twoSEq_3 * SEq_3 - a_z; J_11or24 = twoSEq_3;
J_12or23 = 2.0f * SEq_4;
J_13or22 = twoSEq_1;
J_14or21 = twoSEq_2;
J_32 = 2.0f * J_14or21;
J_33 = 2.0f * J_11or24;
// Compute the gradient (matrix multiplication)
SEqHatDot_1 = J_14or21 * f_2 - J_11or24 * f_1;
SEqHatDot_2 = J_12or23 * f_1 + J_13or22 * f_2 - J_32 * f_3;
SEqHatDot_3 = J_12or23 * f_2 - J_33 * f_3 - J_13or22 * f_1;
SEqHatDot_4 = J_14or21 * f_1 + J_11or24 * f_2;
// Normalise the gradient
norm = Mathf.Sqrt(SEqHatDot_1 * SEqHatDot_1 + SEqHatDot_2 * SEqHatDot_2 + SEqHatDot_3 * SEqHatDot_3 + SEqHatDot_4 * SEqHatDot_4);
SEqHatDot_1 /= norm;
SEqHatDot_2 /= norm;
SEqHatDot_3 /= norm;
SEqHatDot_4 /= norm;
// Compute the quaternion derrivative measured by gyroscopes
SEqDot_omega_1 = -halfSEq_2 * w_x - halfSEq_3 * w_y - halfSEq_4 * w_z;
SEqDot_omega_2 = halfSEq_1 * w_x + halfSEq_3 * w_z - halfSEq_4 * w_y;
SEqDot_omega_3 = halfSEq_1 * w_y - halfSEq_2 * w_z + halfSEq_4 * w_x;
SEqDot_omega_4 = halfSEq_1 * w_z + halfSEq_2 * w_y - halfSEq_3 * w_x;
// Compute then integrate the estimated quaternion derrivative
SEq_1 += (SEqDot_omega_1 - (beta * SEqHatDot_1)) * deltat;
SEq_2 += (SEqDot_omega_2 - (beta * SEqHatDot_2)) * deltat;
SEq_3 += (SEqDot_omega_3 - (beta * SEqHatDot_3)) * deltat;
SEq_4 += (SEqDot_omega_4 - (beta * SEqHatDot_4)) * deltat;
// Normalise quaternion
norm = Mathf.Sqrt(SEq_1 * SEq_1 + SEq_2 * SEq_2 + SEq_3 * SEq_3 + SEq_4 * SEq_4);
SEq_1 /= norm;
SEq_2 /= norm;
SEq_3 /= norm;
SEq_4 /= norm;
}
private float rad2deg(float _rad){
return _rad*Mathf.Rad2Deg;
}
}